Void v2.0 - News


Hi TVoidL Here


I come here today to talk about the news in version 2.0 of void, now every week I will talk about the news in the game's development

Topics:

Engine

the game is coded in python but I decided that the game deserved a graphical upgrade, and now the game will be coded in gamemaker studio, with 2d graphics, but only with 2 colors, black and white so it doesn't lose identity, I won't face any major challenges in programming in gml because it is very similar to python, unfortunately it is not possible to transport the game to gamemaker studio, so version 2.0 will be more like a remake and not an update to the base game.

New Features

  • New Sacrifice System
  • New Curses
  • New Itens
  • New Resources
  • New Weapons
  • New Chests
  • New Effects
  • Books
  • Procedural Map Generation
  • Enemy Types
  • Enemy Skills
  • Enemy Passive Skills
  • Enemy Limbs
  • Player Limbs
  • Diseases
  • Achievements

Spoiler:

Kretosnekro Sprite


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