Void v2.0 - News
Void » Devlog
Hi TVoidL Here
I come here today to talk about the news in version 2.0 of void, now every week I will talk about the news in the game's development
Topics:
Engine
the game is coded in python but I decided that the game deserved a graphical upgrade, and now the game will be coded in gamemaker studio, with 2d graphics, but only with 2 colors, black and white so it doesn't lose identity, I won't face any major challenges in programming in gml because it is very similar to python, unfortunately it is not possible to transport the game to gamemaker studio, so version 2.0 will be more like a remake and not an update to the base game.
New Features
- New Sacrifice System
- New Curses
- New Itens
- New Resources
- New Weapons
- New Chests
- New Effects
- Books
- Procedural Map Generation
- Enemy Types
- Enemy Skills
- Enemy Passive Skills
- Enemy Limbs
- Player Limbs
- Diseases
- Achievements
Spoiler:
Kretosnekro Sprite
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Void
Status | Released |
Author | Strages |
Genre | Adventure, Role Playing |
Tags | ascii, Difficult, Horror, Roguelike, Roguelite, Solo RPG, Text based, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Void v2.0 - Open Beta 1.187 days ago
- Void v2.0 - Beta 1.0Aug 07, 2024
- Void v2.0 - NewsJul 17, 2024
- Void - v2.0 Is ComingFeb 09, 2024
- Void - v1.0 Lauch!Jan 15, 2024
- Void - Beta 1.2 ReleaseJan 13, 2024
- Void - Beta 1.1 ReleaseJan 05, 2024
- Void - Beta 1.1 Devlog 3#Jan 04, 2024
- Void - Beta 1.1 Devlog 2#Jan 03, 2024
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